Prince Valiant: The Story-Telling Game
Prince Valiant: The Story-Telling Game is the official role-playing game based on Hal Foster's comic strip of the same name. Created by Greg Stafford the game was first published by Stafford's company, Chaosium, in 1989.[1]
Setting
With Prince Valiant: The Story-Telling Game, illustrated by Hal Foster, Greg Stafford designed his second Arthurian role-playing game. The first was King Arthur Pendragon, published by Chaosium in 1985. Game players take on characters who live in the same shared universe under King Arthur's rule, although Prince Valiant's style is less pseudo-historical than Pendragon's and closer to the spirit of Foster's original comic strip.
Mechanics
The actual game mechanics are deliberately simple.[2] Aiming to help beginners (especially kids), the game emphasizes story-telling prior to the use of cluttering and exceeding simulation rules: every playable character has only two attributes, Brawn and Presence, with seven points to distribute between them when creating the character. Action resolution is decided by coin tosses, which play the role of dice, the attribute point number being then equivalent of the number of tossed coins.
Translations
In October 1990, the game was translated and published into Spanish by the Spanish publishing house Joc Internacional (translator: Juan Ignacio Sánchez Pérez).[3]
See also
References
- ↑ Stafford, Greg, Charlie Krank, Lynn Willis and William G. Dunn, Prince Valiant: The Story-Telling Game, Chaosium, Albany, 1989, illustrations by Hal Foster and John Cullen Murphy, 128 p. softcover, ISBN 0-933635-50-8
- ↑ Prince Valiant review on Steffan O'Sullivan's website, role-playing game designer
- ↑ Stafford, Greg, Charlie Krank, Lynn Willis and William G. Dunn, Príncipe Valiente, Joc Internacional, Barcelona, first edition in Spain: October 1990, translated from English into Spanish by Juan Ignacio Sánchez Pérez, ISBN 84-7831-027-4