RealityCapture

RealityCapture
Developer(s) Capturing Reality
Operating system Microsoft Windows
Available in English
Type 3D computer graphics software
License Proprietary
Website www.capturingreality.com

RealityCapture (also known as RC) is a photogrammetry software solution which creates accurate lifelike 3D models out of unordered photographs (terrestrial and/or aerial) and/or laser scans without seams. The application of the program are multiple – the most common fields of its current use are cultural heritage (art and architecture), full-body scanning, gaming, surveying, mapping, visual effects (VFX) and virtual reality (VR) in general.

It features image registration (alignment), automatic calibration, calculating a mesh, colouring, texturing, parallel projections, geo-referencing, DSM, coordinate system conversion, simplification, scaling, filtration, smoothing, measurement, inspection, various exports and imports, etc.[1] The program can be run under the command line. There is also a software developer kit available. RealityCapture is able to mix camera images and laser scans. It is low-demanding in hardware requirements. Output models are accurate and complete. It works linearly, which means if you double inputs, the processing time will be doubled as well.

The software is used worldwide and currently available only in English language.

Technical Requirements

RealityCapture runs on 64bit machines with at least 8GB of RAM, 64bit Windows 7 / 8 / 8.1 / 10, graphics card with nVidia Cuda 2.0+ GPU and at least 1GB RAM. (You will be still able to run the application and register images without the nVidia card but you will not be able to create textured mesh.) You will need to have installed the Media Feature Pack for Windows. Windows Server users need to install also Media Foundation features.

Each RC license is limited to 32 CPU cores and 3 GPU cards. In case of a need to use higher configuration, more licenses have to be purchased equivalently. A computer with 4 CPU cores, 16 GB RAM and 386 CUDA cores is recommended.

Note: meshing, coloring and texturing are completely out-of-core in RC, which means no RAM performance loss during these processes.

History and Background

The public beta version of RealityCapture was released by a Slovak company Capturing Reality (founded in 2013), based in Bratislava, on 2 February 2016.[2] However, there had also been a closed beta running for almost a year.[3][4][5][6]

The Capturing Reality team builds on intimate understanding and extensive experience gained in the past years of the computer vision and graphics research and development. Their researchers are well recognized in the computer vision community with a large amount of publications, top journal, conference papers and hundreds of citations.[7][8][9]

References

This article is issued from Wikipedia - version of the 11/25/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.