Shlaer–Mellor method

The Shlaer–Mellor method, also known as Object-Oriented Systems Analysis (OOSA) or Object-Oriented Analysis (OOA) is an object-oriented software development methodology introduced by Sally Shlaer and Stephen Mellor in 1988. The method makes the documented analysis so precise that it is possible to implement the analysis model directly by translation to the target architecture, rather than by elaborating model changes through a series of more platform-specific models. In the new millennium the Shlaer–Mellor method has migrated to the UML notation, becoming Executable UML.[1]

Overview

History of object-oriented methods and notations since the late 1980s

The Shlaer–Mellor method is one of a number of software development methodologies which arrived in the late 1980s. Most familiar were Object-Oriented Analysis and Design (OOAD) by Grady Booch, Object Modeling Technique (OMT) by James Rumbaugh, Object-Oriented Software Engineering by Ivar Jacobson and Object-Oriented Analysis (OOA) by Shlaer and Mellor.[2][3] These methods had adopted a new object-oriented paradigm to overcome the established weaknesses in the existing structured analysis and structured design (SASD) methods of the 1960s and 1970s.[4] Of these well-known problems, Shlaer and Mellor chose to address:

Before publication of their second book in 1991 Shlaer and Mellor had stopped naming their method "Object-Oriented Systems Analysis" in favor of just "Object-Oriented Analysis". The method started focusing on the concept of Recursive Design (RD), which enabled the automated translation aspect of the method.

What makes Shlaer–Mellor unique among the object-oriented methods is:

The general solution taken by the object-oriented analysis and design methods to these particular problems with structured analysis and design, was to switch from functional decomposition to semantic decomposition.[5] For example, one can describe the control of a passenger train as:

load passengers, close doors, start train, stop train, open doors, unload passengers.

Then a design becomes focused on the behavior of doors, brakes, and passengers, and how those objects (doors, brakes, etc.) are related and behave within the passenger train domain. Other objects, that provide services used by the passenger train domain, are modeled in other domains connected to the passenger train domain.

Shlaer–Mellor method topics

Translation v. elaboration

The goal of the Shlaer–Mellor method is to make the documented analysis so precise that it is possible to implement the analysis model directly by translation rather than by elaboration. In Shlaer–Mellor terminology this is called recursive design. In current (2011) terminology, we would say the Shlaer–Mellor method uses a form of model-driven architecture (MDA) normally associated with the Unified Modeling Language (UML).

By taking this translative approach, the implementation is always generated (either manually, or more typically, automatically) directly from the analysis. This is not to say that there is no design in Shlaer–Mellor, rather that there is considered to be a virtual machine that can execute any Shlaer–Mellor analysis model for any particular hardware/software platform combination.

This is similar in concept to the virtual machines at the heart of the Java programming language and the Ada programming language, but existing at analysis level rather than at programming level. Once designed and implemented, such a virtual machine is re-usable across a range of applications. Shlaer–Mellor virtual machines are available commercially from a number of tool vendors, notably Abstract Solutions, Mentor Graphics and Pathfinder Solutions.

Semantic decomposition

Shlaer–Mellor proposes a semantic decomposition in multiple (problem) domains.[6]

Domain models of door actuators, motor controls, and braking systems would typically be considered as generic re-usable service domains whereas the passenger train controller domain is likely to be a very product-specific application domain.

A particular system is composed of domains and the defined bridges between the domains. A bridge is described in the terms of the assumptions held by the domain acting as a client bridged to a domain acting as a server.[7]

Precise action language

One of the requirement for automated code generation is to precisely model the actions within the finite-state machines used to express dynamic behaviour of Shlaer–Mellor objects.

Shlaer–Mellor is unique amongst object-oriented analysis methods in expressing such sequential behavior graphically as Action Data Flow Diagrams (ADFDs). In practice the tools that supported Shlaer–Mellor, provided a precise action language. The action languages superseded the ADFD approach, so all actions are written in textual form.

Test and simulation

The translative approach of the Shlaer–Mellor method lends itself to automated test and simulation environments[8] (by switching the target platform during code generation), and this may partly explain the popularity of Shlaer–Mellor and other MDA-based methods when developing embedded systems, where testing on target systems e.g. mobile phones or engine management systems, is particularly difficult.

What makes such testing useful and productive is the concept of the Shlaer–Mellor virtual machine. As with most OOA/OOD methods, Shlaer–Mellor is an event-driven, message-passing environment. Onto this generic view, the Shlaer–Mellor virtual machine mandates a prioritised event mechanism built around State Models, which allows for concurrent execution of actions in different state machines.

Since any implementation of Shlaer–Mellor requires this model to be fully supported, testing under simulation can be a very close model of testing on target platform. Whilst functionality heavily dependent upon timing constraints may be difficult to test, the majority of system behaviour is highly predictable due to the prioritized execution model.

Criticisms

There has never been a universally agreed textual language to express actions within the Shlaer–Mellor community. Tool vendors have defined their own copyrighted and controlled action languages.

Graham (1994) described Shlaer–Mellor method as early example of object-oriented analysis, that could not really be regarded as object-oriented. According to Graham the method lacks "notion of inheritance. As described in their book it was little more than an object-based extension of data modelling."[9] In line with comment Capretz (1996) argues that the Shlaer–Mellor method "fails to account for the vast majority of object-oriented ideas and an ordinary graphical notation is prescribed", which is primarily taken "from entity–relationship diagrams and data flow diagrams found in other structured methods".[10]

See also

Bibliography

References

  1. Martin Reddy (2011) API Design for C++. p.127
  2. Andreas Zendler (1997) Advanced Concepts, Life Cycle Models and Tools for Objeckt-Oriented Software Development. p. 122
  3. Martin Fowler (2004) A Brief Guide to the Standard Object Modeling Language. p. 7
  4. Robert J. Müller (1999) Database Design for Smarties: Using Uml for Data Modeling. p. 106. Müller adds here:
    Much of the work in OO modeling had its roots in data modeling, the fit with database design was fairly good.
  5. Hassan Gomaa (2011) Software Modeling and Design: UML, Use Cases, Patterns, and Software Architectures. p. 10. Gomaa explains here:
    Shlaer and Mellor (1988, 1992), and Coad and Yourdon (1991, 1992). The emphasis in these methods was on modeling the problem domain, information hiding, and inheritance...
  6. Martin Reddy (2011) API Design for C++. p.126. Reddy states:
    The Shlaer–Mellor method first partitions a system horizontally to create generic “domains” and then partitions these vertically by applying a separate analysis to each domain... One of the benefits of this divide-and-conquer approach is that domains tend to form reusable concepts that van be applied to other design problems.
  7. Sally Shlaer, Stephen Mellor (1991) Object Lifecycles: Modeling the World in States, p.142.
  8. Marcel Toussaint (1996) Ada in Europe: Second International Eurospace-Ada-Europe Symposium, Frankfurt, Germany, October 2–6, 1995, Volume 2. p.172 confirms:
    ... analysis and design using Object-Oriented (OO) techniques (in this case Shlaer–Mellor) and a Computer Aided Software Engineering (CASE) tool giving the possibility for automatic code generation and more reuse in subsequent simulators.
  9. Ian Graham (1994) Object-oriented methods. p.229
  10. Luiz Fernando Capretz (1996) Object-Oriented Software: Design. p.77
    Capretz describes OOSA as "analysis methodology with associated graphical notation, which is based on a variation of the Entity-Relationship Model combined with Structured Systems Analysis. The notation can be applied to describe objects, attributes and relationships, were a relationship indicates a link between objects.".

External links

Wikiversity has learning materials about Object-Oriented Software Design
This article is issued from Wikipedia - version of the 6/3/2015. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.