Star Wars Galaxies: Jump to Lightspeed
Star Wars Galaxies: Jump to Lightspeed | |
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Developer(s) | Sony Online Entertainment |
Publisher(s) | LucasArts |
Platform(s) | Microsoft Windows |
Release date(s) | October 27, 2004 |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Star Wars Galaxies: Jump to Lightspeed was the first expansion to the MMORPG Star Wars Galaxies released on October 27, 2004. The expansion added space-based content to the basic, "ground-based" game, along with the option to create characters of the Sullustan and Ithorian species. Characters are allowed to choose one of three piloting professions, each one based on the character's Galactic Civil War faction—Rebel, Imperial, or Freelance. This profession is separate from the character's ground profession, although earning experience points in space will also give the character experience points toward a ground combat profession. Customers who pre-ordered the expansion received a limited-edition Flash Speeder as an untradeable player mount.
This expansion was later made free to subscribers. It is either installed with the base game in new installations or downloaded as a patch for those who purchased the base game before the Starter Kit was released
Playable Areas
The playable areas for space content include ten space sectors: Tatooine (containing Lok), Naboo (containing both Naboo and its moon, Rori), Corellia (containing Corellia and Talus), Dantooine, Kashyyyk, Yavin, Endor, Dathomir, Kessel, and Deep Space. Each sector is a cube 16 kilometers on a side, and each contains at least one of the ten ground planets, except Kessel and Deep Space, which are for high-level space gameplay only.
With the Rage of the Wookiees expansion it also released the Kashyyyk space sector.
Space Combat
Space combat in Galaxies is similar to ground combat. Players must aim at their targets (often needing to "lead" their target in compensation for the target's movement) and click a button on the mouse or joystick to fire. Success in space combat is largely dependent on player skill, but not quite to the same extent as seen in previous Star Wars space-simulator games.
Customization
As characters advance in their piloting professions, they gain access to a widening variety of tactics, starship chassis, and starship components. Their ships can be completely customized with components looted from enemies or crafted by shipwrights. Available chassis include the X-Wing and Y-Wing for Rebels, TIE Fighters and TIE Bombers for Imperials, and new Hutt and Black Sun ship designs for Freelancers. Characters who have mastered a piloting profession get access to PoB (Player on Board) ship designs such as the famed YT-1300. PoB ships allow characters to walk around the interiors (which can be decorated just like a building on the ground) and man additional shipboard stations such as laser turrets.
Reception
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References
- ↑ "Star Wars Galaxies: Jump to Lightspeed Reviews". GameRankings. Retrieved 2010-09-20.
- ↑ Calvert, Justin (2004-11-02). "Star Wars Galaxies: Jump to Lightspeed Review". GameSpot. Retrieved 2010-09-20.
- ↑ Butts, Steve (2004-11-05). "Star Wars Galaxies: Jump to Lightspeed Review". IGN. Retrieved 2010-09-20.
External links
- Star Wars Galaxies: Jump to Lightspeed on Wookieepedia, a Star Wars wiki
- Star Wars Galaxies: Jump to Lightspeed at MobyGames