Katamari
Katamari | |
---|---|
Genres | Third-person puzzle-action |
Developers | Bandai Namco |
Publishers | Bandai Namco |
Creators | Keita Takahashi |
Original release | Katamari Damacy – 2004 |
The Katamari (塊, lit. "Mass" or "Cluster") series is a video game franchise created by Keita Takahashi and developed and published by Namco (and subsequently Bandai Namco Entertainment). The series puts players in control of a character called The Prince as he uses a ball called a katamari to roll up objects. The first title in the series was Katamari Damacy for the PlayStation 2, which became a cult classic and led to several sequels and spin-offs.
Gameplay and setting
In most games, players typically control the player character The Prince as he is ordered to do various tasks by the King of All Cosmos; for example, in the first title, the King binge drinks and inadvertently destroys all of the stars in the cosmos, to which The Prince is now tasked with fixing. To do this, The Prince uses an object called a katamari, which can roll up certain objects, depending on the Katamari's relative size to them. Players typically control the katamari using two analog sticks; players move forward and backward by pushing the analog sticks in that direction simultaneously. They can turn the katamari by pushing only one stick in the desired direction or pushing the sticks in opposite directions to do so faster.(Often described as 'tank controls') Players may also do a 180 turn that causes the Prince to jump on the other side of the Katamari typically by pressing the two sticks down into the controller. Players may cause the katamari to roll at high speeds typically by rapidly moving the two sticks in opposite directions back and forth. Players may also cause The Prince to jump and get a better look at the world by pressing L1. More recently, players are given the ability called the "Prince Hop" as well as look at the world in the first person.
Before each level, the King will often go on a nonsensical rant to The Prince, and refers to himself in the first person plural. In most levels, players are presented with a specific size that they must reach as well as a time that they must reach it by. As the katamari collects more objects, it becomes larger, as demonstrated by a size chart on its HUD. In earlier levels, players are given a katamari similar to the Prince's size, which allows him to only roll up small objects such as tacks and ants. Later levels allow the katamari to grow much larger to the point where it can roll up buildings and clouds. As it becomes larger, the katamari is then able to pick up larger objects. Living creatures will sometimes attack the katamari if it is smaller than them; once it becomes a certain size, they will often attempt to flee from it. If the katamari is only barely able to pick a living creature up, they will be knocked away; if they are not rolled up in time, they will escape. If players are attacked or crash, the katamari will sometimes lose items. If players roll up a long, slender object such as a pencil, it will sometimes poke outwards and cause the katamari to roll awkwardly until more objects are rolled up. In more recent games, players can hit a glowing pillar that causes all items close to the katamari that are small enough to be sucked into it.
As players reach certain size milestones, the King will often appear in the middle of the screen and speak to players. In some levels, this will precede a cutscene alerting players that a new area has opened up. If players fail to reach this size in the time allotted, they are punished by the King. If they are able to reach the required size in time, they may continue making it bigger. At the end of the stage, they are judged on their size as well as the time it took to reach the required size; if they only barely exceeded the required size, they are criticized for it; if they manage to exceed it by a significant enough margin, they are given praise. If it is the players' first completion of the level, the King will automatically transform it into a star; if it is not, they are asked if they would like to turn it into a star or into stardust. Additionally, if they reach the size fast enough, a shooting star will be unlocked for the star. As an additional reward found in some of the games, players may be allowed to play a specific level without a time limit which allows them to play indefinitely.
Not all levels follow this format; for example, some do not have a timer, and instead require players to do a certain task, such as rolling a snowball to a certain size and putting it on a snowman. Some levels also require players to pick up a specific item, such as in the cow or bear levels where players are tasked with rolling up the largest of that specific animal. Each level is presented on a stage select screen, and can be replayed multiple times after being completed. Each level also typically has two specific objects in them: one of The Prince's cousin which, after obtaining, can be used either in multi-player only or in multi-player and single-player, depending on the game. The other is a "Royal Present", which, after obtaining, may be used as an accessory for The Prince or cousins. The games keep record of every item rolled up, and players may view them in a book, which shows specific categories of items as well as % complete for each. Two players may play cooperatively or competitively together; in the cooperative mode, players are tasked with sharing control of the Katamari together with one player controlling one half of controlling the Katamari while another player controls the other in stages that resemble the single-player mode. The competitive mode puts two players against each other as they compete in an arena-like setting to get the largest sized Katamari; if one grows large enough, it can roll up the other player's katamari. Both modes are played with a timer.
Video games
Game | Platform | Release date | Metacritic | GameRankings |
---|---|---|---|---|
Katamari Damacy | PlayStation 2 | March 18, 2004 | 86/100[1] | 85.73%[2] |
We Love Katamari | PlayStation 2 | July 6, 2005 | 86/100[3] | 86.65%[4] |
Me & My Katamari | PlayStation Portable | December 22, 2005 | 75/100[5] | 76.31%[6] |
Katamari Damacy Mobile | Mobile phones | June 1, 2007 | N/A | N/A |
Beautiful Katamari | Xbox 360 | October 16, 2007 | 73/100[7] | 72.72%[8] |
Rolling with Katamari | Mobile phones | November 1, 2008 | N/A | N/A |
I Love Katamari | iOS, Windows Phone, Android | December 14, 2008 | 80/100[9] | 61.25%[10] |
Korogashi Puzzle Katamari Damacy | DSiWare | March 25, 2009 | N/A | N/A |
Katamari Forever | PlayStation 3 | July 23, 2009 | 74/100[11] | 77.80%[12] |
Katamari Amore | iOS | September 29, 2011 | 63/100[13] | 61.00% [14] |
Touch My Katamari | PlayStation Vita | December 17, 2011 | 69/100[15] | 70.12%[16] |
Tap My Katamari | iOS, Android | January 4, 2016 | N/A | 50.00%[17] |
The first video game released in the series was Katamari Damacy, which was released for the PlayStation 2 on March 18, 2004 in Japan. Due to the critical and commercial reception that it received, Namco Bandai followed it up with a 2005 sequel also for the PlayStation 2, titled We Love Katamari. It was mostly the same as its predecessor with the exception of some additional content and slightly improved physics.
A sequel was made in 2006 for the PlayStation Portable titled Me & My Katamari, which used a different scenario and different gameplay which required players to utilize the d-pad or analog nub and the face buttons in absence of the dual analog sticks used in most Katamari games.
In 2007, the first mobile phone version of Katamari was released, Katamari Damacy Mobile. The phone game utilizes both tilt controls as well as more traditional controls.
Another sequel, Beautiful Katamari, marked the first major Katamari title to be released for a non-PlayStation console, as well as the first to support high-definition television resolutions of 720p, 1080i and 1080p. While initially planned for both PlayStation 3 and Xbox 360, the former version was cancelled.
PlayStation 3 gamers had to wait until 2009 for a Katamari game. Katamari Forever was mostly a compilation of levels from previous games, with a new story and a few new levels.
Touch My Katamari was released in 2012 exclusively for the PlayStation Vita. Tap My Katamari, a version for mobile devices with iOS or Android, was released in January 2016.[18]
References
- ↑ "Katamari Damacy Critic Reviews for PlayStation 2". Metacritic. Retrieved 2014-03-24.
- ↑ "Katamari Damacy for PlayStation 2". GameRankings. Retrieved 2014-03-24.
- ↑ "We Love Katamari Critic Reviews for PlayStation 2". Metacritic. Retrieved 2014-03-25.
- ↑ "We Love Katamari for PlayStation 2". GameRankings. Retrieved 2014-03-25.
- ↑ "Me & My Katamari Critic Reviews for PSP". Metacritic. Retrieved 2014-03-26.
- ↑ "Me & My Katamari for PSP". GameRankings. Retrieved 2014-03-26.
- ↑ "Beautiful Katamari for Xbox 360". Metacritic. Retrieved 15 July 2016.
- ↑ "Beautiful Katamari for Xbox 360". GameRankings. Retrieved 2011-12-13.
- ↑ "i Love Katamari for iPhone/iPad Reviews". Metacritic. Retrieved 2014-03-26.
- ↑ "i Love Katamari for iOS (iPhone/iPad)". GameRankings. Retrieved 2014-03-26.
- ↑ "Katamari Forever Critic Reviews for PlayStation 3". Metacritic. Retrieved 2014-03-27.
- ↑ "Katamari Forever for PlayStation 3". GameRankings. Retrieved 2014-03-27.
- ↑ "Katamari Amore for iOS". Metacritic. Retrieved 15 July 2016.
- ↑ "Katamari Amore for iOS". GameRankings. Retrieved 15 July 2016.
- ↑ "Touch My Katamari Critic Reviews for PlayStation Vita". Metacritic. Retrieved 2014-03-28.
- ↑ "Touch My Katamari for PlayStation Vita". GameRankings. Retrieved 2014-03-28.
- ↑ "Tap My Katamari - Endless Cosmic Clicker". GameRankings. Retrieved 15 July 2016.
- ↑ Frank, Allegra (December 22, 2015). "Katamari Damacy is coming back to iOS and Android". Polygon. Retrieved December 23, 2015.
External links
Media related to Katamari at Wikimedia Commons