The Dark Eye: Memoria

The Dark Eye: Memoria, also known as just Memoria, is a 2013 point-and-click adventure game by Daedalic Entertainment. It is a direct sequel to the 2012 's The Dark Eye: Chains of Satinav.

Gameplay

The player views the character on screen as if the player were standing and observing. The player is able to direct the character's actions by clicking on objects in the area. The character interact with the object, usually including dialogue that lets the player know if this action will help them to move forward in the game. The game progresses in a linear fashion with a prologue and eight distinct chapters.

Plot

In The Dark Eye: Memoria, the plot is divided into a story within a story structure. In the present time we follow once again bird catcher Geron where he tries to restore his lover Nuri, a forest fairy, who turned into a raven at the conclusion from the previous game. He meets a merchant named Fahi at the beginning of the game who promises Geron that he has the power to restore Nuri back to her humanoid form; all Geron has to do is to solve the fate of an ancient story about the heroic princess Sadja from the exotic land of Fasar, whom everybody has forgotten during the past 450 years.

Characters

The main characters are:

Reception

Memoria received generally favourable reviews achieving an average Metascore of 79 out of 100 based on 43 critic reviews. User reviews placed the game higher with an average user score of 8.5 out of 10 based on 120 reviews.[1]

Eurogamer Germany praised the game calling it "...what Daedalic was striving for all these years: A fantastical, but at the same time mature, Adventure, well thought-out and a personal experience through and through.".[2] While Game Star praised the title's visual design and style calling it an"...atmospherically dense Adventure impresses with its beautifully drawn and lovingly detailed game world."[3]

Ryan Bates at Game Revolution was critical of the games puzzles stating "The puzzles don’t always make sense in Memoria to the point that it repeatedly made me quit in frustration."[4]

References

  1. "Memoria for PC Reviews". Metacritic. Retrieved 2016-09-20.
  2. von Martin Woger (2015-02-10). "Das Schwarze Auge: Memoria - Test •" (in German). Eurogamer.de. Retrieved 2016-09-20.
  3. Von Amir Forsati (2013-08-28). "Das Schwarze Auge: Memoria Test (PC) - Von der Sehnsucht getrieben - GameStar" (in German). Gamestar.de. Retrieved 2016-09-20.
  4. "Memoria Review". Gamerevolution.com. 2013-08-26. Retrieved 2016-09-20.

External links

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