The Legend of Heroes II: Prophecy of the Moonlight Witch

The Legend of Heroes II:
Prophecy of the Moonlight Witch
Developer(s) Falcom
MiCROViSion (PSP)
Publisher(s) Namco Bandai Games
Writer(s) Tadashi Hayakawa
Series The Legend of Heroes
Platform(s) NEC PC-9801, Sega Saturn, PlayStation, Microsoft Windows, PlayStation Portable
Release date(s)

NEC PC-9801

  • JP: March 18, 1994

Sega Saturn

  • JP: February 26, 1998

PlayStation

  • JP: March 19, 1998

Microsoft Windows

  • JP: April 23, 1999

PSP

  • JP: December 16, 2004
  • NA: June 20, 2006
Genre(s) RPG
Mode(s) Single-player

The Legend of Heroes II: Prophecy of the Moonlight Witch, known as Eiyū Densetsu III Shiroki Majo (英雄伝説III 白き魔女 Eiyū Densetsu Surī Shiroki Majo, lit. "The Legend of Heroes III: White Witch") in Japan is a role-playing video game originally developed by Nihon Falcom Corporation. It is the third game in the The Legend of Heroes series, and the first in the "Gagharv Trilogy", but was retitled to included a "two" in its title for its North American release. Originally developed for the NEC PC-9801 in 1994, it was later re-released on several other platforms, including the Sega Saturn, PlayStation, and Microsoft Windows, before being released on the PlayStation Portable in 2006, the only version to be translated into English.

Development

There is some continuity confusion on the series because the fourth game in the series, The Legend of Heroes: A Tear of Vermillion, was released before this game in North America, without any sort of number attached to its title. This resulted in the inconsistent re-titling of The Legend of Heroes III to The Legend of Heroes II: Prophecy of the Moonlight Witch in North America.

Reception

Reception for the game has been mixed. Anoop Gantayat of IGN gave the game a generally positive preview, stating that the game managed to avoid the pitfalls of many other "role-playing launch titles", praising the sharp graphics and fully developed world, and stating the game was "a good time overall."[1] However, the final IGN review by Jeff Haynes was far less enthusiastic, giving the game a 6.1 out of 10, and criticizing the game's plot for being "...extremely generic and bland..." and the battle system for being "flawed with some over balancing issues."[2] Greg Kasavin of GameSpot was more forgiving, giving the game a 6.8 out of 10 and stating "It doesn't noticeably improve on any aspect of its predecessor, including the story, characters, or quality of the text translation. But while some games have accomplished much, much more on these fronts, other games have done a lot worse."[3] GamePro gave the game a 7 out of 10, praising its "fairly long quest, memorable characters, and the addictive Pet System" but stating that the game is slow paced in the first three or four hours.[4] RPGFan gave the game a 70% as well, stating it was a generally good game that was greatly hampered by a poor English translation.[5]

References

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