Firestorm: Thunderhawk 2

Firestorm: Thunderhawk 2

European PlayStation box art
Developer(s) Core Design
Publisher(s) Core Design
Programmer(s) Mark "Mac" Avory
Composer(s) Martin Iveson
Platform(s) MS-DOS, PlayStation, Sega Saturn
Release date(s)
  • EU: 4 December 1995
  • NA: 1995 (PS)
  • NA: 1996 (SAT)
Genre(s) Combat flight simulator
Mode(s) Single-player

Firestorm: Thunderhawk 2, known as Thunderstrike 2 in North America, is a 1995 combat flight simulator video game developed by Core Design and released for Microsoft Windows, PlayStation and Sega Saturn. It is the sequel to Thunderhawk.

Gameplay

A gameplay screenshot, with the AH-73M helicopter firing missiles at a warship.

Firestorm: Thunderhawk 2 is a combat flight simulator in which the player pilots an AH-73M attack helicopter through a variety of missions around the world.[1] The game consists of eight campaigns, taking place in locations such as the Panama Canal, South America, and the South China Sea.[2] While the player can choose a campaign in any order, missions must be completed chronologically.[3] The AH-73M is controlled by turning, altering altitudes, and accelerating or decelerating the helicopter. The player can choose to view the action from various viewpoints, including views from outside the helicopter or from within a cockpit.[4] The AH-73M is armed with a variety of weapons, which includes a chain gun, missiles, rockets, and cluster bombs. Most of the weapons, except for a chain gun, uses a limited supply of ammunition.[5] It is possible for the player to heavily customise the weaponry on their AH-73M before the beginning of each mission.[6]

The heads-up display shows an armour level, a mini-map, a compass, a radar for displaying targets, and the currently selected weapon. The HUD also shows a radar detection warning display, which warns the player when the enemy is tracking their flight path and has locked on to them. When the player either completes or fails the mission, the result indicator is displayed and they are free to leave the mission zone.[7] After completing a mission, the debrief screen appears, showing the precentage of kills and points awarded. The player is awarded with a medal for successfully completing a mission, and a ribbon for completing the entire campaign. Demerits are also awarded when the player aborts a mission by flying out of the mission zone; the player is grounded if three demerits are awarded in any one campaign.[3]

Development

Firestorm: Thunderhawk 2 was created by the British studio Core Design, as a sequel to the original Thunderhawk.[8] Mark "Mac" Avory served as a lead programmer, while Martin Iveson handled the game's music and sound effects.[9] The game was developed simultaneously for the PC, Saturn, and PlayStation, with the PC as the lead platform. According to Avory, the game took very little time to develop since it reused the game engine from Thunderhawk; it took only one month to create a playable version for the PC, and just a few days to port this early version over to both the PlayStation and Saturn. With this accomplished, the team set about adding additional missions, troops, and bug fixes, working towards a release date of 4 December 1995 for all three versions.[8] In Japan, the Sega Saturn version of Thunderhawk 2 was released by Victor Entertainment on 23 February 1996,[10][11] followed by the PlayStation version on 24 May.[12]

Reception

Reception
Review scores
PublicationScore
EGM8/10 (SAT)[13]
Maximum (SAT, PS1)[14][15]
Sega Saturn Magazine90% (SAT)[16]

The Sega Saturn and Sony PlayStation versions received mostly positive reviews. Common subjects of praise included the fun of destroying enemies and scenery,[13][16][17][18] the large number of missions,[13][14][15][16] and the use of contemporary real world scenarios and weaponry.[13][17][18] Critics generally complimented the heavily detailed and realistic graphics,[13][14][15][16][17][18] but reprimanded the draw distance problems, particularly the considerable pop-up.[13][14][15][17] However, even the game's sternest critics concluded it to be far better than contemporary flight simulators, such as Wing Arms and Black Fire.[14][17]

Sequel

Firestorm: Thunderhawk 2 was followed by its sequel Thunderhawk: Operation Phoenix.

References

  1. Core Design (1995), p. 3
  2. Core Design (1995), pp. 9–11
  3. 1 2 Core Design (1995), p. 15
  4. Core Design (1995), pp. 4–5
  5. Core Design (1995), p. 6
  6. Core Design (1995), p. 12
  7. Core Design (1995), pp. 13–14
  8. 1 2 "In the Air Tonight". Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. pp. 120–1. After a period of only one month, the team at Core had a playable demo on PC, and a port-over to the Saturn and PlayStation took only a matter of days. After this, all that needed to be added was a wider variety of missions and troops to meet a triple-format release date of 4 December.
  9. Core Design (1995), p. 17
  10. サンダーホークII まとめ [セガサターン]. Famitsu (in Japanese). Enterbrain. Archived from the original on 18 October 2016. Retrieved 18 October 2016.
  11. [セガハード大百科] セガサターン対応ソフトウェア(ライセンシー発売) 1996年発売 (in Japanese). Sega. Archived from the original on 3 March 2016. Retrieved 18 October 2016.
  12. サンダーホークII まとめ [PS]. Famitsu (in Japanese). Enterbrain. Archived from the original on 18 October 2016. Retrieved 18 October 2016.
  13. 1 2 3 4 5 6 "Review Crew: Thunderstrike 2". Electronic Gaming Monthly. No. 81. Ziff Davis. April 1996. p. 33.
  14. 1 2 3 4 5 "Maximum Reviews: Firestorm". Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 145.
  15. 1 2 3 4 "Maximum Reviews: Firestorm: Thunderhawk 2". Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 147.
  16. 1 2 3 4 Automatic, Rad (December 1995). "Review: Firestorm: Thunderhawk 2". Sega Saturn Magazine. No. 2. Emap International Limited. pp. 74–75.
  17. 1 2 3 4 5 Hendrix, Air (March 1996). "ProReview: Thunderstrike 2". GamePro. No. 90. IDG. p. 56.
  18. 1 2 3 Larry, Scary (March 1996). "ProReview: Thunderstrike 2". GamePro. No. 90. IDG. p. 52.
Sources
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