Developer(s) Eckhard Kruse
Publisher(s) Eckhard Kruse
Designer(s) Eckhard Kruse
Programmer(s) Eckhard Kruse
Engine Custom
Platform(s) Atari ST
Release date(s) 1987
Genre(s) Artillery game
Mode(s) Single player, Hot seat
Screenshot from the Atari ST version

Ballerburg is a turnbased Artillery game from 1987, written in C by Eckhard Kruse for the Atari ST. The game was distributed free of charge as public domain software, but described itself as "Donationware", the author asking for a donation of 20 DM, offering as incentive the source code for the game.[1] The game's monochromatic graphics and sound were up to standard for that time.

Game play

Ballerburg was designed for two players, both of which can be human or computer-controlled. In the game, two enemy kingdoms, separated by a mountain, try to destroy the castle of the enemy by exchanging cannonballs. Two conditions can lead to victory: either you pulverize the opponent's king by directly hitting him with a cannonball, or you ruin the enemy kingdom's economy until the king capitulates automatically. There is a choice of various castles, each of them outfitted with multiple cannons, one destroyable storage room for each, gunpowder, cannonballs and money, and a vane. One cannon can be fired per turn, which is done by adjusting the firing angle and amount of powder. An additional challenge is generated by the wind, which changes its strength each turn. The game also simulates a simple economy system: Prices to replenish the stock of balls and powder and replace destroyed cannons and vanes alter each turn. You have the possibility to build (destroyable) derricks for more income and can raise or lower taxes, which will be reflected in the morale of your people. Unhappy people would abandon you and instead join your opponent.


Years later, the author released the game with source code for free download on his website (public domain software), resulting in many ports to other systems, for instance Linux, Mac OS and iOS.

See also


  1. April 1987: Ballerburg - Zwei Spieler, zwei Burgen und ein Berg dazwischen... on "Ich habe das Programm als Public Domain veröffentlicht (die Unterscheidung in Freeware, Shareware usw. gab es damals nicht), mit der Bitte um eine 20 DM Spende. Dafür gab es dann die erweitere Version und den Quellcode." (in German)

External links

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