Digital morphogenesis

Digital morphogenesis is a type of generative art in which complex shape development, or morphogenesis, enabled by computation. This concept is applicable in many areas of design, art, architecture, and modeling. The concept was originally developed in the field of biology, later in geology, geomorphology, and architecture.

In architecture, it describes tools and methods for creating forms and adapting them to a known environment.[1][2][3][4] Stanislav Roudavski describes it as similar to biological morphogenesis: developing gradually, without an explicit definition of the methods of growth or adaptation. Parallels can be seen in emergent properties and self-organization."[5]

Developments in digital morphogenesis have allowed construction and analysis of structures in more detail than could have been put into a blueprint or model by hand, with structure at all levels defined by iterative algorithms. As fabrication techniques advance, it is becoming possible to produce objects with fractal or other elaborate structures.

Notable persons

See also

References

  1. Kolarevic, Branko (2000). 'Digital Morphogenesis and Computational Architectures', in Proceedings of the 4th Conference of Congreso Iberoamericano de Grafica Digital, SIGRADI 2000 - Construindo (n)o Espaço Digital (Constructing the Digital Space), Rio de Janeiro (Brazil) 25–28 September 2000, ed. by José Ripper Kós, Andréa Pessoa Borde and Diana Rodriguez Barros, pp. 98-103
  2. Kolarevic, Branko and Ali Malkawi, eds (2005). Performative Architecture: Beyond Instrumentality (New York; London: Spon Press), p. 195
  3. Leach, Neil (2009). 'Digital Morphogenesis', Architectural Design, 79, 1, pp. 32-37
  4. Roudavski, Stanislav (2009). 'Towards Morphogenesis in Architecture', International Journal of Architectural Computing, 7, 3, pp. 345-374, p. 348
  5. Roudavski, Stanislav (2009), pp. 348, 349

Reading

External links

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