Earthworm Jim: Menace 2 the Galaxy
Earthworm Jim: Menace 2 the Galaxy | |
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Developer(s) | David A. Palmer Productions[1] |
Publisher(s) | Crave Entertainment |
Designer(s) |
Ike Melton Nima Taghavi |
Composer(s) | Mark Cooksey |
Series | Earthworm Jim |
Platform(s) | Game Boy, Game Boy Color |
Release date(s) | November 16, 1999[2] |
Genre(s) | Platform game |
Mode(s) | Single player |
Earthworm Jim: Menace 2 the Galaxy is a platform video game in the Earthworm Jim series. It was released on November 16, 1999 for the Game Boy and Game Boy Color. It was very poorly received.
Gameplay
Evil Jim has stolen an interdimensional teleporter and is causing a rampage through the galaxy, and Earthworm Jim must embark on yet another adventure to stop his evil twin. The game involves the player directing Jim through the levels in order to do so. The game plays as a 2D sidescrolling platformer with elements of a run and gun, similar to how the original Earthworm Jim and Earthworm Jim 2 played. However, the game has been greatly simplified, the game is much more centralized towards exploring levels to collect items, rather than the constantly changing gimmicks present in the original two games.[3] Levels typically involve goals such as collecting 100 or more coins to progress through levels,[3] and if the player leads Jim to take too much damage, the player must start the level over again, with zero items collected.[2]
The game does retain some features from past games though. Four different guns can be collected and used to defeat enemies; the standard gun, plasma gun, rocket launcher, and a grenade launcher.[4] Also, player could find Jim's friend, Snot, and ride him to jump higher, or obtain Jim's rocket, which allows fly and shoot across the level for a small amount of time.
After every two levels, Jim would have to face a boss that featured enemy characters from past games and the Earthworm Jim television series, which include Bob the Killer Goldfish, Evil the Cat and Henchrat, Queen Slug-for-a-Butt and Evil Jim.[4]
The game is compatible with both the Game Boy and Game Boy Color video game consoles.[4] However, the level named "Happiness" is only available if the game is played on the Game Boy Color, being playable upon the game's completion.[4]
Reception
The game was received very poorly. IGN gave the game a 6 out of 10, criticizing the game's tedious collecting of items as "quite frustrating" and complaining that the game has "total disregard to what makes Earthworm Jim, Earthworm Jim...There's not enough 'cleverness' here, the same element that made Earthworm Jim one of the best and funniest action games on the 16-bit systems."[2] Nintendo Power gave the game a similar 6.3 out of 10.[5] AllGame also criticized the tedious collecting, stating "Unfortunately, I found each search to be more of a chore than a form of entertainment" and the fact that Jim no longer had a "whip" attack like prior games in the series.[6] They concluded that the game was "marginally interesting when it came time to advance to a new level or battle a major enemy, but tiresome more often than not".[6]
References
- ↑ "Earthworm Jim: Menace 2 the Galaxy". GameSpot.com. 1999-11-10. Retrieved 2013-09-08.
- 1 2 3 "Earthworm Jim: Menace 2 the Galaxy - IGN". Gameboy.ign.com. 1999-11-17. Retrieved 2013-09-08.
- 1 2 "Earthworm Jim". Hardcore Gaming 101. Retrieved 2013-09-08.
- 1 2 3 4 "Earthworm Jim: Menace 2 the Galaxy - IGN". Gameboy.ign.com. 1999-08-25. Retrieved 2013-09-08.
- ↑ "Earthworm Jim: Menace 2 the Galaxy for Game Boy Color". GameRankings. 1999-11-10. Retrieved 2013-09-08.
- 1 2 Alan, Brett (2010-10-03). "Earthworm Jim: Menace 2 the Galaxy - Review". allgame. Retrieved 2013-09-08.