Digital goods

Digital goods or e-goods are intangible goods that exist in digital form.[1] Examples include this Wikipedia article, webinars, video tutorials, digital media, such as e-books, downloadable music, internet radio, internet television and streaming media; fonts and graphics; digital subscriptions; online ads (as purchased by the advertiser); internet coupons; electronic tickets; online casino tokens; electronically traded financial instruments; downloadable software (Digital Distribution) and mobile apps; cloud-based applications and online games; virtual goods used within the virtual economies of online games and communities; workbooks; worksheets; membership programs; desktop backgrounds or wallpaper; planners; e-learning (online courses); interviews; blog posts; cards; labels; patterns; prints; clipart; stationery; gift tags; website themes; logos; photos; web graphics; templates.

Status as Weasel Word

Richard Stallman has published a book, Free Software, Free Society, which contains essays on software freedom and related topics. In this book, he classifies the term "Digital Goods" as one of multiple "Words to Avoid (or Use with Care) Because They Are Loaded or Confusing." Stallman argues that words like "Digital Goods," "Consumer," "Producer," and "Intellectual Property" perpetuate an incorrect analogy of information as material objects, which introduces bias into any discussion that uses those words. Stallman writes:

The term “digital goods,” as applied to copies of works of authorship, identifies them with physical goods—which cannot be copied, and which therefore have to be manufactured in quantity and sold. This metaphor encourages people to judge issues about software or other digital works based on their views and intuitions about physical goods. It also frames issues in terms of economics, whose shallow and limited values don't include freedom and community.

Stallman argues that the best way to avoid the bias and confusion introduced by this incorrect analogy is to avoid using the terms (e.g., "Digital Goods") that perpetuate it.

Legal concerns of digital goods

Special legal concerns regarding digital goods include copyright infringement and taxation.

Also the question of the ownership (versus licensed use or service only) of purely digital goods is not finally resolved. For instance, the software installers of the digital software distributor gog.com are technically independent to the account but are still subject to the EULA, where a "licensed, not sold" formulation is used.[2] Therefore it is not clear if the software can be legally used after a hypothetical loss of the account; a question which was also raised before in practice for the similar service Steam.[3] In July 2012, for instance for the European Union the European Court of Justice ruled in the case UsedSoft vs. Oracle that the sale of a software product, either through a physical support or download, constituted a transfer of ownership in EU law, thus the first sale doctrine applies; the ruling thereby breaks the "licensed, not sold" legal theory, but leaves open numerous questions.[4] Therefore it is also permissible to resell software licenses even if the digital good has been downloaded directly from the Internet, as the first-sale doctrine applied whenever software was originally sold to a customer for an unlimited amount of time, thus prohibiting any software maker from preventing the resale of their software by any of their legitimate owners.[5][6][7] The court requires that the previous owner must no longer be able to use the licensed software after the resale, but finds that the practical difficulties in enforcing this clause should not be an obstacle to authorizing resale, as they are also present for software which can be installed from physical supports, where the first-sale doctrine is in force.[8][9] The ruling applies to the European Union, but could indirectly find its way to North America; moreover the situation could entice publishers to offer platforms for a secondary market.[6]

See also

References

  1. "Digital Goods". Webopedia. Retrieved 23 March 2013.
  2. http://www.academia.edu/6129809/GOG.com_End-User_License_Agreement
  3. Walker, John (2012-02-01). "Thought: Do We Own Our Steam Games?". Rock, Paper, Shotgun. Retrieved 2014-12-27. I asked gamer lawyer Jas Purewal about this a short while back, not specifically about Valve, and he explained that the matter is still unresolved. “In fact,” he says, “it’s never been completely resolved for software generally[...]"
  4. Jas Purewal. "The legality of second hand software sales in the EU". gamerlaw.co.uk. (mirror on gamasutra.com)
  5. hg/mz (AFP, dpa) (2012-07-03). "Oracle loses court fight over software resale rules". dw.de. Retrieved 2014-12-30. A European court has ruled that it's permissible to resell software licenses even if the package has been downloaded directly from the Internet. It sided with a German firm in its legal battle with US giant Oracle.
  6. 1 2 Voakes, Greg (2012-07-03). "European Courts Rule In Favor Of Consumers Reselling Downloaded Games". forbes.com. Retrieved 2014-12-30. Could this be the victory we need for a “gamer’s bill of rights” ? DRM is an oft-cited acronym, and resonates negatively in the gaming community. The Court of Justice of the European Union ruled in favor of reselling downloaded games. Simply put, legally purchased and downloaded games will be treated like physical copies of the game, and consumers can then sell their ‘used’ game.
  7. "JUDGMENT OF THE COURT (Grand Chamber)". InfoCuria - Case-law of the Court of Justice. 2012-07-03. Retrieved 2014-12-30. (Legal protection of computer programs — Marketing of used licences for computer programs downloaded from the internet — Directive 2009/24/EC — Articles 4(2) and 5(1) — Exhaustion of the distribution right — Concept of lawful acquirer)
  8. Timothy B. Lee (2012-07-03). "Top EU court upholds right to resell downloaded software". Ars Technica.
  9. "EU Court OKs Resale of Software Licenses". AP.
This article is issued from Wikipedia - version of the 12/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.