XnGine
Developer(s) | Bethesda Softworks |
---|---|
Type | Game engine |
Website | Bethesda Softworks Official Website |
XnGine was a 3D engine developed by Bethesda Softworks. In the 1990s support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.
The Terminator: Future Shock was the first game to use the engine, and also the first 3D PC game to use the now popular mouse-look interface, which was initially unpopular with gamers.[1]
Games which used the engine:
- Terminator: Future Shock (1995)
- Terminator: SkyNET (1996)
- The Elder Scrolls II: Daggerfall (1996)[2]
- XCar: Experimental Racing (1997)
- The Elder Scrolls Legends: Battlespire (1997)
- The Elder Scrolls Adventures: Redguard (1998)
- NIRA: Intense Import Drag Racing (1999)
Originally, The Elder Scrolls III: Morrowind was supposed to use the engine but it was ultimately dropped in favor of NetImmerse (the predecessor to Gamebryo).
References
- ↑ Miller, Matt (26 December 2010). "Decrypting The Elder Scrolls". GameInformer. Retrieved 9 May 2011.
- ↑ "3D Realms". Next Generation. Imagine Media (10): 99. October 1995.
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