Sith (game engine)
Developer(s) | LucasArts |
---|---|
Written in | C |
Operating system | Microsoft Windows |
Type | Game engine |
License | proprietary |
The Sith engine is a game engine developed by LucasArts. The game Star Wars Jedi Knight: Dark Forces II is based on this engine, and its expansion, Star Wars Jedi Knight: Mysteries of the Sith, is based on a slightly updated version.
The engine was used in Grim Fandango as a basis for the GrimE engine,[1] and in Star Wars: Droid Works.[2] A modified third-person view version of the code with dramatically rewritten lighting, collision, rendering and tools was renamed to Jones engine and used in Indiana Jones and the Infernal Machine.[3]
Technical features
The Sith engine is an early example of a scripted game engine. Most object behaviors are implemented with the integrated COG scripting language or defined parametrically using a template system which allows simple inheritance.[4]
The engine is also an example of a portal engine. Level geometry is rendered as a series of negative-space convex polyhedrons connected by adjoining polygons. Levels require no preprocessing and hidden surface determination is computed at run-time.
References
- ↑ Lua in Grim Fandango
- ↑ Postmortem: LucasLearning's Star Wars DroidWorks
- ↑ Chris Jensen (1999). "Indiana Jones Interview". CheckOut Games (via Internet Archive). Archived from the original on 27 January 2000. Retrieved 7 April 2010.
- ↑ Adding Languages to Game Engines