Dunia Engine

Dunia Engine
Developer(s) Ubisoft Montreal
Platform Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
Type Game engine
License Proprietary
Website www.ubi.com

The Dunia Engine is a game engine developed by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 and was heavily modified for use in Far Cry 2, with only 2-3% of the code being retained from CryEngine 1.[1] A reworked and modified version of the Dunia Engine was used for James Cameron's Avatar: The Game.

Far Cry 2's vegetation technology was also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games did not use the Dunia Engine, instead using Anvil.[2]

Far Cry 3, Far Cry 4 and Far Cry Primal use Dunia Engine 2.[3]

Name

The word "Dunia" means "World" in Arabic and other languages including Hindi Maltese, Bengali, Gujarati, Telugu, Hindi, Nepali, Indonesian, Malay, Marathi, Persian, Punjabi, Swahili, Turkish and Urdu.

Features

Notable Dunia Engine features


Dunia Engine 2 improvements

Development

A map editor for Far Cry 2 and the Dunia Engine is included in the Microsoft Windows version of the game. A map editor for Far Cry 3 is also included as part of the final game, as is one for Far Cry 4. Far Cry Primal however, lacks a map editor.

Games using Dunia Engine

Dunia

Dunia 2

References

This article is issued from Wikipedia - version of the 8/21/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.