Decima (game engine)
The logo for Decima, showing a cloudy, dark and mountainous shoreline. | |
Developer(s) | Guerrilla Games |
---|---|
Initial release | November 15, 2013 |
Development status | Active |
Platform | PlayStation 4 |
Type | Game engine |
License | Proprietary |
Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013. It houses tools and features for creating artificial intelligence, physics, logics and worlds within development as well as compatibility with 4K and HDR. It is best known for it's use in the Killzone series, notably Killzone Shadow Fall and RIGS: Mechanized Combat League, and the upcoming games Horizon Zero Dawn and Death Stranding.
History
In November 2013, following the release of Killzone Shadow Fall, the game was revealed to be running an unnamed, in-house engine developed by Guerrilla Games.[1] In June 2015, Guerrilla announced that the upcoming video game Horizon Zero Dawn would use the engine from Killzone Shadow Fall for development.[2] In August 2015, Until Dawn was announced to be using the engine, being modified with Havok physics.[3][4]
In June 2016, video game designer Hideo Kojima announced preparation for the development of Kojima Productions' Death Stranding by inspecting two game engine candidates, of which the latter had been used to create the first teaser that was unveiled at Sony's E3 2016 conference.[5][6]
After receiving the Industry Icon award at The Game Awards 2016, Kojima then premiered a trailer for Death Stranding starring Norman Reedus and Mads Mikkelsen, with a logo entitled "Decima" at the end, to the speculation of critics.[7][8] On December 3, during PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games to use the engine for development, officially titled Decima, and had been given the source code with no contractual obligation.[9][10]
Features
According to Guerrilla Games director Hermen Hulst at PlayStation Experience in December 3, 2016, Decima has artificial intelligence (AI), physics and logics tools and features as well as the resources for creating entire worlds.[11] It will be compatible with 4K resolution and HDR imaging at release.[12]
Games using Decima
Title | Year(s) | Platform(s) | Developer(s) |
---|---|---|---|
Killzone Shadow Fall | 2013 | PlayStation 4 | Guerrilla Games |
Until Dawn | 2015 | Supermassive Games | |
Until Dawn: Rush of Blood[13] | 2016 | PlayStation VR | |
RIGS: Mechanized Combat League | 2016 | PlayStation VR | Guerrilla Games |
Horizon Zero Dawn | 2017 | PlayStation 4 | Guerrilla Games |
Death Stranding | TBA | Kojima Productions | |
References
- ↑ Leadbetter, Richard (November 24, 2013). "The technology of Killzone Shadow Fall". Eurogamer. Retrieved December 3, 2016.
- ↑ VanDervoot, Oliver (June 19, 2015). "Horizon: Zero Dawn Is 1080p/30fps And Uses Modified KIllzone: Shadowfall Engine". GamingBolt. Retrieved December 3, 2016.
- ↑ Imtiaz, Khurram (August 24, 2015). "PS4 Exclusive Until Dawn Shows The Power Of Killzone: Shadow Fall Engine In These Direct-Feed Screenshots". GearNuke. Retrieved December 3, 2016.
- ↑ Nunneley, Stephany (August 12, 2014). "Until Dawn has been "refocused, rewritten, rebuilt" for PS4 and DualShock 4". VG247. Retrieved December 3, 2016.
- ↑ McWhertor, Michael (June 15, 2016). "Death Stranding's teaser probably won't be playable, Hideo Kojima says". Polygon. Vox Media. Retrieved December 3, 2016.
- ↑ Reiner, Andrew (June 15, 2016). "An Interview With Hideo Kojima". Game Informer. GameSpot. Retrieved December 3, 2016.
- ↑ Frank, Allegra (December 2, 2016). "Is Decima the name of Death Stranding's engine?". Polygon. Retrieved December 3, 2016 – via Vox Media.
- ↑ Gartenberg, Chaim (December 1, 2016). "Watch a creepy new Death Stranding trailer featuring Mads Mikkelsen and Guillermo del Toro". The Verge. Retrieved December 3, 2016 – via Vox Media.
- ↑ "Death Stranding's "Decima" Engine Revealed by Hideo Kojima; it's Guerrilla Games' Engine". DualShockers. December 3, 2016. Retrieved December 3, 2016.
- ↑ Rad, Chloi (December 3, 2016). "PSX 201: Death Stranding WIll Run on Guerrilla Games' Decima Engine". IGN. Retrieved December 3, 2016 – via Ziff Davis.
- ↑ Rad, Chloi (December 3, 2016). "PSX 2016: Death Stranding Will Run on Guerrilla Games' Decima Engine". IGN. Retrieved December 3, 2016.
- ↑ Pereira, Chris (December 3, 2016). "Kojima Partnering With Killzone, Horizon Dev Guerrilla for Death Stranding". GameSpot. Retrieved December 3, 2016 – via CBS Interactive.
- ↑ Shea, Brian (December 11, 2015). "Supermassive Talks The Thrills Of Until Dawn: Rush Of Blood". Game Informer. Retrieved December 4, 2016 – via GameStop.