UbiArt Framework
Developer(s) | Ubisoft Montpellier |
---|---|
Initial release | 2010 |
Operating system | Cross-platform |
Type | Game engine |
License | Proprietary |
UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics [1] into a playable video game without extensive coding.[2]
History
In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.[3] The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in resolutions exceeding 1080p.
Ancel has expressed his desire for the framework to be available for anybody to develop games with [4] however no public release or licensing option has yet been made available.
Games developed by UbiArt Framework
Year | Title | Platform(s) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PS3 | PSVita | PS4 | Wii | 3DS | Wii U | Win | X360 | XONE | IOS | Android | OS X | tvOS | ||
2011 | Rayman Origins | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No |
2011 | Rayman: Slap, Flap and Go! | No | No | No | No | No | No | Yes | No | No | No | No | No | No |
2012 | Rayman Jungle Run | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No |
2013 | Rayman Legends Challenge App | No | No | No | No | No | Yes | No | No | No | No | No | No | No |
2013 | Rayman Legends | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | No | No | No | No |
2013 | Rayman Legends Beatbox | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No |
2013 | Rayman Fiesta Run | No | No | No | No | No | No | Yes | No | No | Yes | Yes | No | No |
2014 | Child of Light | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | No | No | No | No |
2014 | Valiant Hearts: The Great War | Yes | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No |
2015 | Gravity Falls: Legend of the Gnome Gemulets | No | No | No | No | Yes | No | No | No | No | No | No | No | No |
2015 | Rayman Adventures | No | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes |
References
- ↑ "How to create an animation in UBIart Framework". www.ubi.com. June 7, 2010. Retrieved July 22, 2014.
- ↑ William Audureau (September 23, 2013). html "UbiArt Framework: small tool up and up ..." Check
|url=
value (help). www.gamekult.com. Retrieved July 22, 2014. - ↑ How do you create an animation in UBIart Framework?, UBIart
- ↑